Cinema 4D Quicktip: Connecting objects with Sub-surface Scattering

Here is a good quicktip by Mographcandy explaining why you should use the ‘connect’ object when using the sub-surface scattering on your primitives. The connect object is a life saver for many problems. This is one of them:

Mograph Candy Cinema 4D Quick Tip | Subsurface Scattering and the Connect Object from Mograph Candy on Vimeo.

2017-10-10T15:36:40+00:00 Cinema 4D|0 Comments